Why? The masters program has the purpose of providing graduate students of architecture and professionals an enhanced knowledge regarding the use of IT instruments. The formation of architects must increasingly include the knowledge and experience of computer aided design programs. The spectrum of digital instruments is ample, reaching beyond the single disciplines (illustration, representation, projectdesign) and influences the profession in its entirety. The professional figures that work in architecture firms and studios must have adequate understanding and control of the various software tools that so decisively contribute to the complex processes of project-design. Specific software programs have in fact been conceived to carry out different tasks, starting from the creative process at the basis of the architecture project, on through to the control, verification, management, and finally the building stages of models and buildings. The knowledge and use of IT instruments and tools must necessarily be integrated in the learning process of the project designer as a fundamental requisite for their induction to the professional world. What? The masters program proposes to enhance the students’ knowledge and understanding of the digital tools used by architects. Duration: annual organized didactic activities: 376 hours headquarter: IUAV University of Venice available placements: 25 minimum number of enrollments to activate the course: 14 maximum number of available placements for students enrolled in single course activities: 5 per every course module The course is divided into 5 modules that are in turn organized according to the teachings of specific sectors of scientific-disciplinary fields of study. Every module includes an applicative workshop, except for the first year module, which is more theory based. The ECTS credits (Italian CFUs) of each module are obtained with 10 hours of in-class lessons and 15 hours of individual study; the laboratory credits are obtained with 10 hours of in-class lessons and 15 hours of assisted exercises. The total number of credits of the modules and laboratories is 38, equal to 950 hours, of which 376 of organized didactics. An additional 4 credits are counted for the final thesis equaling 100 hours, and 18 credits for the working internship experience, equal to 450 hours of intern time. Summary didactics: 38 credits = 950 hours (376 direct teaching and 574 individual study) At the end of every module, an interview will be held to verify the levels of learning and comprehension of the course contents. Attendance is mandatory for a minimum of 70% of the didactic course activities The final examination to obtain certification of completion of the Masters program consists in the presentation and discussion of the final thesis. I Module introduction to digital architecture An initial theoretical module will be dedicated to the study of contemporary language formats that have been influenced by the information era. Within the same course program, there will be an overview of computer literacy in preparation for the subsequent programs. Introduction and basic computer fundamentals, Introduction to digital architecture; Learn to read contemporary architecture using the tools of information technology; Introduction to drawing and design; Basic computer fundamentals; There will be further exercises with the Arduino platform in order to enhance the capabilities in programming Professors: Giancarlo Carnevale, Francesco Guerra, Camillo Trevisan. Guests: Flavio Albanese, Klaus Obermaier, Antonino Saggio II Module Solid and Parametric Modeling An in-depth review of modeling software (3D Studio Max) is provided to acquire its functions and control. In addition to the results of final representation, Solid modeling also serves the purpose of verification, observation and comprehension of the work in progress. Furthermore, Solid Modeling will also be compared and combined with programs that deal with Nurbs geometry (Rhinoceros). This part of the course program will investigate the potential of parametric and associative program applications such Grasshopper. Professors: Fabio D’Agnano (solid modeling) and Alessio Erioli (parametric modeling) Guests: Andrea Graziano parametric workflow - Monica Muraro screenshot - grasshopper III Module rendering with Felix and Vray The third module is dedicated on material illumination and management with different rendering engines. There will be additional focus on the remote rendering techniques with Felix software. A) Cloud Rendering The management of materials; Illumination and rendering techniques, Remote rendering with Felix. B) Vray Rendering The management of materials; Illumination and rendering techniques, rendering with Vray. Professors: David Rossmann (Felix rendering) and Jacinto Monteiro (Vray) novartis - stackstudios! - felix rendering asympthote - stackstudios! - felix rendering faup - jacinto monteiro - vray faup - jacinto monteiro - vray IV Module video animation The fourth module is dedicated to architectural video and interactive models. The course presents an overview of the basic techniques for the production of 3D model animations with both real and virtual visual integrations. Focus on storyboarding, optimizing models, postprocessing with 3ds Max, After Effect and Nuke. Another part of the module is about Camera Tracking in video animation. Professors: Francesco Guerra, Paul Nicholls, Jonathan Gales jona movie - factory fifteen - video jona movie - factory fifteen - video V Module 3d scanning and digital fabrication The fifth and final module is dedicated to the 3d scan and the physical realization of virtual models, starting with rapid prototyping for architecture models, on through to digital constructions and robots in architecture. Professors: Caterina Balletti (3d scan), Luis Fraguada (digital fabbrication) Guests: Sigrid Brell-Cokcan and Johannes Braumann kuka robot students’ work - factum arte - digital scan and cnc printing How? Students holding full degrees in Architecture, Engineering, Letters and Design will be admitted to the course of studies, following an indisputable decision by the commissioner’s board, based on their reviews of curriculums demonstrating each candidates adequacy to effectively fulfill the course requirements. Candidates who have completed their degrees in foreign countries may also request enrollment, as long as their degrees are equal, in duration and content, to the Italian academic titles required for application. The deciding commission board will evaluate the equivalence levels of the aforementioned degrees, with the sole purpose of deciding upon admissions to the Masters program. The certificate title and qualification of university degrees and titles obtained abroad must be accompanied by an official translation in Italian, including its legal value and the resulting gradepoint value basis of the university institution’s country of origin, as interpreted and released by an Italian diplomatic representative in the country of its issue, according to ministerial protocol n. 602 of 18 May, 2011. For further information on the admissions process please consult the Iuav masters web site Francesco Guerra Scientific Director, Programming and Digital Cartography University IUAV of Venezia Who? Associate professor in Topography e Cartography at the Iuav University of Venice. In 1999, Guerra took his PhD in Geodetic Studies and Topographical Sciences at the DIIAR of the Milan Polytechnic University. Since 2000, Guerra has been Scientific Director of the CIRCE Photogrammetry Laboratory. From 2010 he is the person in charge for ICT services of the University and Scientific Director of the Lab System of IUAV University. In 2012 he is also Director of the CIRCE Cartography Laboratory. Fabio D’Agnano Project Manager, 3d Modeling Glass architettura urbanistica Deals with three-dimensional modeling and rapid prototyping in architecture since 1991. Author of the handbook 3d Max per l’Architettura (Apogeo Editore, Milano, 2006). Specialized in project communication and 3-D modelling for architecture. He teaches Representation at the Landscape course of the Architecture University of Venice. He is partner and manager at Glass Architettura Urbanistica. Camillo Trevisan Interaction University IUAV of Venezia Associate professor in Drawing, since 2002, at the Iuav Univertity of Venice. Researcher in the same University since 1992. Inventor of the patented 3D gesture for the definition of the arrangement of a Cartesian system and the controlof six degrees of freedom. Giancarlo Carnevale Introduction to Digital Architecture University IUAV of Venezia Giancarlo Carnevale born in Naples in August 1942, where he graduated at the School of Architecture in 1969. He worked as teacher and researcher at the School of Architecture of Pescara (1970), of Naples (1971-1984), of Venice (1985-1989), of Palermo (1989-1992) and back in Venice where he is full professor of Architectural Composition at the Faculty of Architecture of the Iuav University of Venice. Antonino Saggio Introduction to digital architecture University La Sapienza of Rome Antonino Saggio is an architect, scholar and professor and holds the Architecture and Informaton Technology Chair at the School of Architecture at Sapienza, University of Rome. He is the coordinator of the PhD program in Architecture Theory and Design which is one of the oldest and more relevant in Italy. The PhD program is offered by the Deparment of Architettura and Progetto of which Saggio belongs since 1986. Alessio Erioli Nurbs and Parametric Modeling University of Bologna Engineer and Senior Researcher at Università di Bologna where he also teaches Architectural Design, MArch in Biodigital Architecture, PhD in Architectural Engineering, co-founder and coder at Co-de-iT (www.co-de-it.com). He has been advisor of many Master Thesis in Engineering and Architecture; he has lectured for (among others) IaaC (Barcelona), AA Visiting school in Paris, Accademia Belle Arti Bologna, TU Innsbruck, Universidad Iberoamericana (Mexico). David Rossmann Felix Render Stack Studios Fondatore di Stack Studios, attiva da piu’ di 12 anni nell’ambito della visualizzazione 3D per l’architettura e collaborazioni con: Norman Foster, Richard Meier, Arata Isozaki, Zaha Hadid, Asymptote, Future Systems, Daniel Libeskind e costurttori come AtkinsGlobal e SOM. Da 7 anni si dedica inoltre allo sviluppo software del sistema FELIX, utilizzato tra gli altri dall’Istituto Europeo di Design e da London South Bank University. Jacinto Monteiro V-Ray Metrocubico Digital Founder of Metrocubicodigital, Architect, expert in 3d visualizing, winner of several prizes for his images. Ryan Lintott Video Animation Squint Opera London Ryan Lintott graduated from the University of Waterloo School of Architecture in Canada with a strong focus on digital design. He has extensive experience as a computer graphic artist and 3d director, responsile for team and leadership on all projects. Jonathan Gales Video Animation Factory Fiftheen Trained in architecture at The Bartlett School of Architecture, graduating with a Masters (distinction) in Architecture in 2011. Jonathan’s work focuses on the design of space and speculative environments using film and animation techniques. Winner of several prizes for his images and videos. Caterina Balletti 3s Scan University IUAV of Venezia Architect, PhD in Geomatics. Since 1996, she collaborates with the IUAV’s photogrammetry lab. She is professor in charge at the IUAV University, teaching Survey and Representation, Digital Information Processing Systems. She is author of several scientific publications. Luis E. Fraguada Digital constructions LAN Investigates critical issues in architecture, design, and urbanism through various modes, including associative design, scripting, and fabrication. Luis’ architectural studies began at the University of Colorado, Boulder where he was able to begin exploring computational tools and theories which would lead him to choose this field as a specialty. Guests 2011-2013 Klaus Obermaier Since more than two decades media-artist, director/choreographer and composer Klaus Obermaier creates innovative works in the area of performing arts, music, theatre and new media, highly acclaimed by critics and audience. Flavio Albanese Self-taught architect, designer and contemporary art’s collector and curator, has built up his professional career through experiences outside the academic world Chief editor of prestigious international architecture and contemporary art magazine DOMUS Andrea Graziano Member and co-founder of “Co-de-iT – Computational Design Italy”, which is currently engaged in teaching workshops about digital tools and digital fabrication for architectural design, lecturing and consultancy work. Andrea Pertoldeo Photographer and professor at the Iuav Univertity of Venice Adam Lowe Artist, director and founder of Factum Arte was born in England in 1959. He studied the arts at he Ruskin school of Drawing in Oxford and at the Royal College of Art, London spending periods of time studying in Spain and at the Cite International des Arts in Paris. Morphocode Founded by Greta and Kiril in the beginning of 2008. We are based in Sofia, Bulgaria. Their aim is to produce designs that stand out not only in terms of formal architectural language but also in terms of performance, inner logic and contextual fitness. They provide consulting services in advanced computational and parametric design. Fabio Gramazio Professor of Architecture and Digital Fabrication at the Department of Architecture ETH of Zurich. Founder of the Gramazio & Kohler Firm. Davide Del Giudice He is an OAT registred architect who works in computational design field and complex geometries and currently works as architect at Zaha Hadid Architects. Sigrid Brell-Cockan Experienced in Robotic Fabrication in Architecture Dimitar Dinev Founder of 3DWS, high performance workstations . Marco Canciani Associated Professor at the University of Rome. students works De Tommasi - Serando - Trame - San Peter by Sangallo - Felix render De Tommasi - Serando - Trame - San Peter by Sangallo - Felix render Murri- Personal work - V-Ray render Nuñez- Personal work - Felix render Negrisin- Personal work - Felix render Deana - personal work - felix render Deana - personal work - felix render Cigognetti - Tossici - Venturelli - Delta Robot Zampese - Reacting Surface Ruffato - 3d model for people with visual loss - 3d printing internship 5+1 AA Genova, Milan, Paris - Italy. France Asa - Studio Albanese Vicenza, Milan - Italy Bluemotion Noventa (Padua) - Italy Carlo Ratti Associati Turin - Italy Circe Laboratorio di fotogrammetria Venice -Italy DiizGroup AS Oslo - Norway DrawLight Padua - Italy Engram Faenza - Italy Ex Novo Trento - Italy Factory Fiftheen London - England Factum Arte Madrid - Spain Fuksas Studio Rome - Italy Futurepolis Suzhou - China Glass Architettura Urbanistica Venice - Italy Glessner Group Buenos Aires - Argentina Kokai Studios Shanghai - China KOMME®Z Graz - Austria LAVA LABORATORY FOR VISIONARY ARCHITECTURE Sydney, Stuttgart, Berlin Australia, Germany Interns Paris - France Léon Wohlhage Wernik Architekten GmbH Berlin - germany Next 3D Photo San Vendemiano- Italy One Works Milan, Venice, Rome - Italy Retail Design Venice - Italy Squint Opera London - England Stack Studios Genova - Italy Metrogramma Milan - Italy Neiko Conegliano (Treviso) - Italy Zimoun Bern - Switzerland Studio Altieri Vicenza - Italy RSI Paris - France Master Architettura Digitale IUAV www.masterad.it [email protected]