Why?
The masters program has the purpose of providing
graduate students of architecture and professionals
an enhanced knowledge regarding the use of IT
instruments.
The formation of architects must increasingly
include the knowledge and experience of computer
aided design programs. The spectrum of digital
instruments is ample, reaching beyond the single
disciplines (illustration, representation, projectdesign) and influences the profession in its entirety.
The professional figures that work in architecture
firms and studios must have adequate understanding
and control of the various software tools that so
decisively contribute to the complex processes of
project-design.
Specific software programs have in fact been
conceived to carry out different tasks, starting from
the creative process at the basis of the architecture
project, on through to the control, verification,
management, and finally the building stages of
models and buildings.
The knowledge and use of IT instruments and
tools must necessarily be integrated in the learning
process of the project designer as a fundamental
requisite for their induction to the professional world.
What?
The masters program proposes to enhance
the students’ knowledge and understanding
of the digital tools used by architects.
Duration: annual
organized didactic activities: 376 hours
headquarter: IUAV University of Venice
available placements: 25
minimum number of enrollments to activate the course: 14
maximum number of available placements
for students enrolled in single course activities: 5 per every course module
The course is divided into 5 modules
that are in turn organized according
to the teachings of specific sectors of
scientific-disciplinary fields of study.
Every module includes an applicative
workshop, except for the first year
module, which is more theory based.
The ECTS credits (Italian CFUs) of each
module are obtained with 10 hours
of in-class lessons and 15 hours of
individual study; the laboratory credits
are obtained with 10 hours of in-class
lessons and 15 hours of assisted
exercises. The total number of credits
of the modules and laboratories is 38,
equal to 950 hours, of which 376 of
organized didactics. An additional 4
credits are counted for the final thesis
equaling 100 hours, and 18 credits
for the working internship experience,
equal to 450 hours of intern time.
Summary
didactics: 38 credits = 950 hours (376
direct teaching and 574 individual study)
At the end of every module, an interview
will be held to verify the levels of learning
and comprehension of the course
contents.
Attendance is mandatory for a minimum
of 70% of the didactic course activities
The final examination to obtain
certification of completion of the Masters
program consists in the presentation
and discussion of the final thesis.
I Module
introduction to digital
architecture
An initial theoretical module will be
dedicated to the study of contemporary
language formats that have been
influenced by the information era. Within
the same course program, there will
be an overview of computer literacy in
preparation for the subsequent programs.
Introduction
and
basic
computer
fundamentals, Introduction to digital
architecture; Learn to read contemporary
architecture using the tools of information
technology; Introduction to drawing and
design; Basic computer fundamentals;
There will be further exercises with the
Arduino platform in order to enhance the
capabilities in programming
Professors: Giancarlo Carnevale, Francesco Guerra, Camillo Trevisan.
Guests: Flavio Albanese, Klaus Obermaier, Antonino Saggio
II Module
Solid and Parametric
Modeling
An in-depth review of modeling software
(3D Studio Max) is provided to acquire
its functions and control. In addition
to the results of final representation,
Solid modeling also serves the
purpose of verification, observation
and comprehension of the work in
progress. Furthermore, Solid Modeling
will also be compared and combined with
programs that deal with Nurbs geometry
(Rhinoceros). This part of the course
program will investigate the potential
of parametric and associative program
applications such Grasshopper.
Professors: Fabio D’Agnano (solid modeling) and Alessio Erioli (parametric modeling)
Guests: Andrea Graziano
parametric workflow - Monica Muraro
screenshot - grasshopper
III Module
rendering with Felix
and Vray
The third module is dedicated on material
illumination and management with
different rendering engines. There will be
additional focus on the remote rendering
techniques with Felix software.
A) Cloud Rendering
The management of materials; Illumination
and rendering techniques, Remote
rendering with Felix.
B) Vray Rendering
The management of materials; Illumination
and rendering techniques, rendering with
Vray.
Professors: David Rossmann (Felix rendering) and Jacinto Monteiro (Vray)
novartis - stackstudios! - felix rendering
asympthote - stackstudios! - felix rendering
faup - jacinto monteiro - vray
faup - jacinto monteiro - vray
IV Module
video animation
The fourth module is dedicated to
architectural video and interactive models.
The course presents an overview of the
basic techniques for the production of
3D model animations with both real and
virtual visual integrations.
Focus on storyboarding, optimizing
models, postprocessing with 3ds Max,
After Effect and Nuke.
Another part of the module is about
Camera Tracking in video animation.
Professors: Francesco Guerra, Paul Nicholls, Jonathan Gales
jona movie - factory fifteen - video
jona movie - factory fifteen - video
V Module
3d scanning and
digital fabrication
The fifth and final module is
dedicated to the 3d scan and the
physical realization of virtual models,
starting with rapid prototyping for
architecture models, on through to
digital constructions and robots in
architecture.
Professors: Caterina Balletti (3d scan), Luis Fraguada (digital fabbrication)
Guests: Sigrid Brell-Cokcan and Johannes Braumann
kuka robot
students’ work - factum arte - digital scan and cnc printing
How?
Students holding full degrees in Architecture,
Engineering, Letters and Design will be admitted
to the course of studies, following an indisputable
decision by the commissioner’s board, based on
their reviews of curriculums demonstrating each
candidates adequacy to effectively fulfill the course
requirements.
Candidates who have completed their degrees in
foreign countries may also request enrollment, as
long as their degrees are equal, in duration and
content, to the Italian academic titles required
for application. The deciding commission
board will evaluate the equivalence levels of the
aforementioned degrees, with the sole purpose of
deciding upon admissions to the Masters program.
The certificate title and qualification of university
degrees and titles obtained abroad must be
accompanied by an official translation in Italian,
including its legal value and the resulting gradepoint value basis of the university institution’s
country of origin, as interpreted and released by an
Italian diplomatic representative in the country of its
issue, according to ministerial protocol n. 602 of 18
May, 2011.
For further information on the admissions process
please consult the Iuav masters web site
Francesco Guerra
Scientific Director, Programming and Digital Cartography
University IUAV of Venezia
Who?
Associate professor in Topography e Cartography
at the Iuav University of Venice. In 1999, Guerra took
his PhD in Geodetic Studies and Topographical
Sciences at the DIIAR of the Milan Polytechnic
University. Since 2000, Guerra has been Scientific
Director of the CIRCE Photogrammetry Laboratory.
From 2010 he is the person in charge for ICT
services of the University and Scientific Director of
the Lab System of IUAV University. In 2012 he is
also Director of the CIRCE Cartography Laboratory.
Fabio D’Agnano
Project Manager, 3d Modeling
Glass architettura urbanistica
Deals with three-dimensional modeling and rapid
prototyping in architecture since 1991. Author of
the handbook 3d Max per l’Architettura (Apogeo
Editore, Milano, 2006). Specialized in project
communication and 3-D modelling for architecture.
He teaches Representation at the Landscape
course of the Architecture University of Venice.
He is partner and manager at Glass Architettura
Urbanistica.
Camillo Trevisan
Interaction
University IUAV of Venezia
Associate professor in Drawing, since 2002, at the
Iuav Univertity of Venice. Researcher in the same
University since 1992. Inventor of the patented 3D
gesture for the definition of the arrangement of a
Cartesian system and the controlof six degrees of
freedom.
Giancarlo Carnevale
Introduction to Digital Architecture
University IUAV of Venezia
Giancarlo Carnevale born in Naples in August 1942,
where he graduated at the School of Architecture
in 1969. He worked as teacher and researcher
at the School of Architecture of Pescara (1970),
of Naples (1971-1984), of Venice (1985-1989), of
Palermo (1989-1992) and back in Venice where
he is full professor of Architectural Composition at
the Faculty of Architecture of the Iuav University of
Venice.
Antonino Saggio
Introduction to digital architecture
University La Sapienza of Rome
Antonino Saggio is an architect, scholar and
professor and holds the Architecture and
Informaton Technology Chair at the School of
Architecture at Sapienza, University of Rome. He is
the coordinator of the PhD program in Architecture
Theory and Design which is one of the oldest and
more relevant in Italy. The PhD program is offered
by the Deparment of Architettura and Progetto of
which Saggio belongs since 1986.
Alessio Erioli
Nurbs and Parametric Modeling
University of Bologna
Engineer and Senior Researcher at Università
di Bologna where he also teaches Architectural
Design, MArch in Biodigital Architecture, PhD in
Architectural Engineering, co-founder and coder
at Co-de-iT (www.co-de-it.com). He has been
advisor of many Master Thesis in Engineering and
Architecture; he has lectured for (among others)
IaaC (Barcelona), AA Visiting school in Paris,
Accademia Belle Arti Bologna, TU Innsbruck,
Universidad Iberoamericana (Mexico).
David Rossmann
Felix Render
Stack Studios
Fondatore di Stack Studios, attiva da piu’ di 12 anni
nell’ambito della visualizzazione 3D per l’architettura
e collaborazioni con: Norman Foster, Richard Meier,
Arata Isozaki, Zaha Hadid, Asymptote, Future
Systems, Daniel Libeskind e costurttori come
AtkinsGlobal e SOM. Da 7 anni si dedica inoltre allo
sviluppo software del sistema FELIX, utilizzato tra
gli altri dall’Istituto Europeo di Design e da London
South Bank University.
Jacinto Monteiro
V-Ray
Metrocubico Digital
Founder of Metrocubicodigital, Architect, expert in 3d
visualizing, winner of several prizes for his images.
Ryan Lintott
Video Animation
Squint Opera London
Ryan Lintott graduated from the University of Waterloo
School of Architecture in Canada with a strong focus
on digital design. He has extensive experience as a
computer graphic artist and 3d director, responsile
for team and leadership on all projects.
Jonathan Gales
Video Animation
Factory Fiftheen
Trained in architecture at The Bartlett School of
Architecture, graduating with a Masters (distinction)
in Architecture in 2011. Jonathan’s work focuses on
the design of space and speculative environments
using film and animation techniques.
Winner of several prizes for his images and videos.
Caterina Balletti
3s Scan
University IUAV of Venezia
Architect, PhD in Geomatics. Since 1996, she
collaborates with the IUAV’s photogrammetry lab.
She is professor in charge at the IUAV University,
teaching Survey and Representation, Digital
Information Processing Systems. She is author of
several scientific publications.
Luis E. Fraguada
Digital constructions
LAN
Investigates critical issues in architecture, design,
and urbanism through various modes, including
associative design, scripting, and fabrication.
Luis’ architectural studies began at the University
of Colorado, Boulder where he was able to begin
exploring computational tools and theories which
would lead him to choose this field as a specialty.
Guests 2011-2013
Klaus Obermaier
Since more than two decades media-artist,
director/choreographer and composer Klaus
Obermaier creates innovative works in the area of
performing arts, music, theatre and new media,
highly acclaimed by critics and audience.
Flavio Albanese
Self-taught architect, designer and contemporary
art’s collector and curator, has built up his
professional career through experiences outside
the academic world Chief editor of prestigious
international architecture and contemporary art
magazine DOMUS
Andrea Graziano
Member and co-founder of “Co-de-iT –
Computational Design Italy”, which is currently
engaged in teaching workshops about digital tools
and digital fabrication for architectural design,
lecturing and consultancy work.
Andrea Pertoldeo
Photographer and professor at the Iuav Univertity
of Venice
Adam Lowe
Artist, director and founder of Factum Arte was
born in England in 1959. He studied the arts at
he Ruskin school of Drawing in Oxford and at the
Royal College of Art, London spending periods of
time studying in Spain and at the Cite International
des Arts in Paris.
Morphocode
Founded by Greta and Kiril in the beginning of
2008. We are based in Sofia, Bulgaria. Their aim is
to produce designs that stand out not only in terms
of formal architectural language but also in terms
of performance, inner logic and contextual fitness.
They provide consulting services in advanced
computational and parametric design.
Fabio Gramazio
Professor of Architecture and Digital Fabrication
at the Department of Architecture ETH of Zurich.
Founder of the Gramazio & Kohler Firm.
Davide Del Giudice
He is an OAT registred architect who works in
computational design field and complex geometries
and currently works as architect at Zaha Hadid
Architects.
Sigrid Brell-Cockan
Experienced in Robotic Fabrication in Architecture
Dimitar Dinev
Founder of 3DWS, high performance workstations .
Marco Canciani
Associated Professor at the University of Rome.
students works
De Tommasi - Serando - Trame - San Peter by Sangallo - Felix render
De Tommasi - Serando - Trame - San Peter by Sangallo - Felix render
Murri- Personal work - V-Ray render
Nuñez- Personal work - Felix render
Negrisin- Personal work - Felix render
Deana - personal work - felix render
Deana - personal work - felix render
Cigognetti - Tossici - Venturelli - Delta Robot
Zampese - Reacting Surface
Ruffato - 3d model for people with visual loss - 3d printing
internship
5+1 AA
Genova, Milan, Paris - Italy. France
Asa - Studio Albanese
Vicenza, Milan - Italy
Bluemotion
Noventa (Padua) - Italy
Carlo Ratti Associati
Turin - Italy
Circe Laboratorio di fotogrammetria
Venice -Italy
DiizGroup AS
Oslo - Norway
DrawLight
Padua - Italy
Engram
Faenza - Italy
Ex Novo
Trento - Italy
Factory Fiftheen
London - England
Factum Arte
Madrid - Spain
Fuksas Studio
Rome - Italy
Futurepolis
Suzhou - China
Glass Architettura Urbanistica
Venice - Italy
Glessner Group
Buenos Aires - Argentina
Kokai Studios
Shanghai - China
KOMME®Z
Graz - Austria
LAVA LABORATORY FOR
VISIONARY ARCHITECTURE
Sydney, Stuttgart, Berlin Australia, Germany
Interns
Paris - France
Léon Wohlhage Wernik
Architekten GmbH
Berlin - germany
Next 3D Photo
San Vendemiano- Italy
One Works
Milan, Venice, Rome - Italy
Retail Design
Venice - Italy
Squint Opera
London - England
Stack Studios
Genova - Italy
Metrogramma
Milan - Italy
Neiko
Conegliano (Treviso) - Italy
Zimoun
Bern - Switzerland
Studio Altieri
Vicenza - Italy
RSI
Paris - France
Master Architettura Digitale IUAV
www.masterad.it
[email protected]
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