NETSEMINAR & MATRIX 3 An Advanced e-Learning Platform to Manage Virtual Courses and Multimedia Flavio Fontana [email protected] Usability Lab ENEA, University of Rome, Italy Ferrara, EXPO e-Learning 2005 First dimension: distance teaching We started by postulating that the universe of instruction consisted of two families of teaching behaviors, which we referred to as “contiguos teching” and “distance teaching”. Second dimension: learner autonomy Indipendent study Michael G. Moore University of Wisconsin Formazione a distanza distance learning Formazione aperta a distanza open distance learning Le generazioni della FAD I corrispondenza II radio, tv, computer (CBT) III rete (Internet), web-db (WBT) IV piattaforme e-learning (ILS, LMS) L’integrazione tecnologica e oltre La FAD e la pmi Di fatto la formazione a distanza era presentata, e si presentava, come sostitutiva di metodologie didattiche e di un modo di apprendere completamente basato sull’interazione in presenza. Sembrava emergere una supremazia del “virtuale” sul reale che avrebbe cambiato radicalmente non soltanto il nostro modo di insegnare e apprendere, ma anche il nostro modo di lavorare (telelavoro), …. e il mondo di produrre ricchezza delle aziende. La FAD e la pmi “l’incapacità della piccola e media impresa di garantire percorsi formativi adeguati alle proprie figure professionali per il mantenimento e la riqualificazione delle profili di competenza. La piccola e media impresa si dimostra spesso poco interessata alle attività formative perché troppo impegnata nel rispondere alle continue sfide di mercato e nell’evitare rallentamenti della propria attività produttiva. La possibilità per profili professionali omogenei di trovare nella rete telematica dei luoghi d’incontro e condivisione può rappresentare l’occasione per mantenere aggiornato il proprio bagaglio di competenze senza per questo impattare sul bilancio aziendale.” La FAD e la pmi la necessità di rafforzare l’employability dei professionals che, per garantirsi delle future chance di impiego in un mercato del lavoro che premia chi è dotato di maggiori competenze, si trovano a fronteggiare in prima persona l’onere di una formazione continua e personalizzata. i limiti dell’offerta formativa che non è in grado di rispondere a prezzi sostenibili dalla domanda alle pressanti richieste di una formazione. (Luca De Pietro ISFOL) Gestire la complessità dei sistemi di e-learning, ovvero, l’-e-learning come sistema complesso. (Guglielmo Trentin, CNR, Trento) Internet & e-learning Nel primo semestre del 2004 si contano nel mondo circa 285 milioni di host e una crescita del 50% registrata nell’ultimo anno. Host Internet Utenti Internet Aree Geografiche Utenza Mercato Fonte: Computer Industry Almanac Inc , July 2004 L’Italia è al terzo posto con 7,5 milioni di host, dopo USA e Giappone. Internet & e-learning 934 milioni di utenti Internet stimati nell’anno 2004. Host Internet Utenti Internet 1,35 miliardi di utenti Internet previsti nell’anno 2007. Aree Geografiche Utenza Mercato L’Italia ha 14 milioni di utenti Internet nel 2004. Utenti italiani in migliaia (Eurisko, 2004) Internet & e-learning Gli Stati Uniti sono di gran lunga il paese in cui Internet è più diffuso Host Internet Utenti Internet Aree Geografiche Si prevede nei prossimi anni una grande diffusione nei paesi emergenti quali Cina ed India Utenza Mercato Paesi nel mondo con più di tre milioni di host (2004) Internet & e-Learning I giovani tra i 25 e i 34 anni costituiscono ancora la maggioranza della popolazione internet Host Internet Utenti Internet Aree Geografiche Utenza Mercato Utenti Internet per età e target dell’e-learning Due terzi delle persone online hanno un livello scolastico mediosuperiore o universitario Il mercato dell’e-learning 2001 2002 2003 2004 Nord America Europa Italia 4213 7372 11816 15072 705 1319 2335 3847 45 84 157 259 Fonte: IDC - Dati in milioni di dollari Internet & e-learning Il mercato dell’elearning in Europa passerà dai 457 milioni di euro del 2000 a 3,6 miliardi di euro entro il 2006. (Cedefop, 2003) Host Internet Utenti Internet Aree Geografiche Utenza Mercato Quote di Mercato e-learning in Italia (fonte anee/assinform) In Italia, il mercato dell’e-learning passerà dal valore di 19 milioni di euro ad un valore di 297 milioni di euro, con un tasso di crescita medio annuo pari al 59% Il mercato dell’e-learning Le principali piattaforme di e-learning Usability Testing Piattaforma Sito Web LMS Docent www.docent.com Saba www.saba.com Soltra www.solstra.com TeamScape www.teamscape.com WebCT www.webct.com Lotus Learning Space (ibm) www.lotus.com Blackboard www.blackboard.com Intralearn www.intralearn.com Piattaforme open source più diffuse PIATTAFORME OPEN SOURCE SITO WEB ACOLAD - Università di Colonia http://www.ilias.uni-koeln.de/ios/index.html ADA - Lynx (Italia) http://www.lynxlab.com/ada/ada_it.php Adept - Atanas Tchobanov (Francia Russia) Nino Vessella (Italia) http://adept.sourceforge.net/ http://www.vessella.com/adept/ (ver.Vessella) aTutor - Università di Toronto http://www.atutor.ca/atutor/index.php Chirone - Università di Padova http://www.formazione.unipd.it/webodl/chir one.html Claroline - Università di Lovanio http://www.claroline.org Classweb - EUCLA ssc http://classweb.ucla.edu/ Eledge – Università di Utah http://eledge.sourceforge.net/ Fle3 - Università d'Arte di Helsinki http://fle3.uiah.fi/index.html Freestyle Learning - Università di Münster http://www.freestyle-learning.de ILIAS - Università di Colonia http://www.ilias.de .LRN - MIT’s Sloan School of Management http://www.dotlrn.org Maes3 – Linkomm http://sourceforge.net/projects/maes3 MANHATTAN – U.S.A. http://manhattan.sourceforge.net/ Moodle - Martin Dougiamas (Australia) http://moodle.org OPENUSS – Germania http://openuss.de RearSite - Università di Rennes http://listes.cru.fr/rs/fd/index.html.fr 3 Platform RESEARCHMatrix ACTIVITY Portal (Web) Matrix 3 (M3) is an innovative LMS,platform LCMS to provide web based information and communication VMS, VCMSservices for Administration Module cooperative works in e-learning environments. Event Management During the design phase, before the Matrix 3 platform Collaborative Tools implemetation, studies (Technology, Functionality, and Assessment, Test, Standards Quest Infrastructure) have been done. DBMS Center, Multimedia Matrix [ED-Media 2002,], MatrixMedia 2, E-LEARN 2003, Matrix 3 Advanced Visual Interface ED-Media 2004 – 2005 and e-Learning EXPO 2004 UnifeVC Simulation Environment CARID]. An new Matrix 3 data model, user-oriented, has been defined. MATRIX 3 - e-Learning Application Scenario The aim of the M3 Project is to reach a conceptual validation of methodologies, platforms and technologies supporting the integration, validation and programming, over a distributed environment, of complex systems composed of heterogeneous and distributed virtual courses (VC). e-learning core system Student - Teacher MATRIX 3 • Matrix 3 has a dynamic web site system, AWM, finalised to the functional aspects of a e-learning platform. • It manages data, information and multimedia to provide the integration between Web and distributed databases by means of a set of functional modules. • It is based on a user-friendly web interface. MATRIX 3 USER IDENTIFICATION & CLASSIFICATION • User classes identification and classification • User working-groups management for requirements definition and usability testing • User technical resources identification MATRIX 3 USER IDENTIFICATION & CLASSIFICATION User classes a) Generic user and visitor (randomly access to the system); b) Professional user (frequently access to course, information and services. Generally students/teachers and tutors); c) Experienced user (frequently access to data and services, detailed exploration of data). Staff user belongs to this category. MATRIX 3 USER CLASSIFICATION CRITERIA • • • • • Frequency of use Computer familiarity Computer software expertise User mental abilities User physical abilities and skill MATRIX 3 - USER REQUIREMENTS User requirements a) General requirements (access to the system through the Web, use of the Net to study, easy to use, efficency, effectiveness , robustness, modularity, portability, etc.); b) Functional requirements (use of mouse, online authoring system, access to management and enquiry functions, real-time and asinchronous communications, dynamic web page editor and multimedia result display, etc.); c) Technical requirements (active environment, networks, multi-language, integration with distributed multimedia database). MATRIX 3 - META ENTITIES & RELATIONSHIPS • USER COMPANY • COMPANY/University • COURSE • M3 MATRIX 3 USER Welcome Project & General info News, Newsletter, Forum Meta Schema COURSE Documentation (WBDMS) Media Center & Multimedia Course and Seminar & Network Services (NETSEMINAR) Administration tool-services (REGICOMM, SELECTA, SENDER) Partners information (LINKS, SPOT), etc. Matrix 3 - WEB SITE STRUCTURE The web-db integration is based on: a) Monitor resolution; b) Screen subdivision in 5 functional areas (3*5 cells); c) Vertical thematic subdivision. Each thematic area is divided horizontally; d) Predefined matrix structure. The information are contained into the cells; e) Information retrieval from related databases; MATRIX 3 - WEB SITE STRUCTURE The web-db integration is based on: a) Monitor resolution; b) Screen subdivision in 5 functional areas (3*5 cells); c) Vertical thematic subdivision. Each thematic area is divided horizontally; d) Predefined matrix structure. The information are contained into the cells; e) Information retrieval from related databases; MATRIX 3 - WEB SITE MAP Home Page Welcome 0 E-mail a Links E-mail a Project 1 Information Conferences General 2 Information 3 3 Partners Technical Info Catalog Cyber 4 Enterprise Utilities Target 5 Groups 4.1 ODL 4.2 Courses User Regisration Access Netseminar & NetLesson Public Doc Technical Sections News 6 9 7 Multimedia Trailer 7.1 Forum & 5.2 Audio Chat Video 7.2 Depliant 5.3 Calendar,FAQs Flash 7.3 Users / DBs 5.1 Customer Sections Network 8 Services Staff Courses Docents Registration Selection Newsletter Documentation Management Matrix 3 - MODULES CORE HOME PAGE MANAGER NEWS MULTIMEDIA LOGIN/ REGISTRA TION PUBLICATIONS CORE HTML, XML IVQSS E-MAIL MANAGER WBDMS CONFERENCES NLS NET SEMINAR ON-LINE COURSES SI.A. NET LESSON It is the main module. It manages the web-db integration and web site structure Matrix 3 - MODULES HOME PAGE MANAGER NEWS NET SEMINAR/LESSON MULTIMEDIA It manages all information about the seminar and lesson and their PUBLICATIONS visualization (video and slides included) Functions: HTML, XML CORE NET SEMINAR DEMO LOGIN/ REGISTRA TION E-MAIL MANAGER IVQSS WBDMS CONGRESS NLS • sinchronous and asinchronous video streaming • seminar / sesson data set ON-LINE and asinchronous • sinchronous COURSES slide visualization / course links SI.A. • on-line questions NET SEMINAR NET LESSON Matrix 3 - MODULES HOME PAGE MANAGER NEWS MULTIMEDIA LOGIN/ REGISTRA TION PUBLICATIONS CORE HTML, XML IVQSS E-MAIL MANAGER WBDMS CONGRESS NLS ON-LINE COURSES NET SEMINAR SI.A. NET LESSON New Java NetSeminar NetLesson A new virtual environment to manage and disseminate seminar and lesson with an advanced e-learning platform Matrix 3 - Global Multimedia Specifications Usability Lab Multimedia Productions • Presentations • Interviews • Videos • Trailers (L) Ulab Server Pinnacle Card Multimedia Real Server Osprey Card Web Seminar Server MATRIX Experimental Platform ODL FAD Web Site, Courses FOTOVinst Matrix 3 - Global Multimedia Specifications Multimedia Design Methodology Phase 1 Storyboard based on sequencing ideas Real scenario production (E-learning oriented) Usability testing (Direct observation, etc.) Phase 2 Video acquisition Video editing & Hypertextual Lesson integration Video optimisation and selection Video testing Matrix 3 - Global Multimedia Specifications Parameters (End User Oriented) • Video Windows Size Video Windows Size • Connection rate 56 -450 kps • File size MB 320X240 240X192 • Audio • Compression • Video file Format 160X120 • Video Resolution 240X192 pixels – Full screen Matrix 3 - Global Multimedia Specifications Ulab PC Laptop Web-cam Real server Real producer 56Kps Digital TLC Real player 56Kps 150 - 450 Kps Sinchronous/Asinchronous Streaming Users Remote access 56Kps Internet PC1 PC2 PCn U1 U2 Un Matrix 3 - Global Multimedia Specifications Internet network Internet network 150-450 kps 150-450 kps Remote access via modem 56 kps M.E.S. Java MM Module End User (Home, Office, etc.) Expert Multimedia Class Room Real Server Ulab Server MM Repository Multimedia Class Room Sinchronous/Asinchronous Classrom Systems Matrix 3 - MODULES COURSES NEWS HOME PAGE It manages all couses in terms of: MANAGER • user registration (REGICOMM); MULTIMEDIA • Tutor/student communications LOGIN/ REGISTRA (SELECTA, SENDER, ADAM); TION PUBLICATION • course structure (Training Modules lessons, video, interviews, index,E-MAIL date/time,CORE etc.); MANAGER HTML, XML • Iconic Authoring System; IVQSS WBDMS • Experimentations and Simulations; • Tests; CONGRESS • Internal Course Modules; COURSES • Other Integrated services. Consolle NEWS Partecipants Calendar Documentation CHAT/FORUM WORKSPACE NLS Tests WEB SEMINAR Dynamic LINKs Matrix 3 - MODULES COURSE STRUCTURE THEMATICS SEMINAR COURSE 1 MDS MODULE 1 LESSON 1 UNIT 1 UNIT n LESSON n MODULE n COURSE n Matrix 3 – Java MODULES HOME PAGE MANAGER NEWS MULTIMEDIA LOGIN/ REGISTRA TION PUBLICATIONS CORE HTML, XML IVQSS E-MAIL MANAGER WBDMS CONGRESS NLS COURSES NET SEMINAR SI.A. NET LESSON MES JNetSeminar & JNetLesson _______________ Media Server and Data Server Matrix 3 - Java Platform Application Scenario MES Multimedia Educational System Matrix 3 - Java Platform Application Scenario JNetSeminar JNetLesson NetSeminar NetLesson WEB-Based E-learning Matrix 3 Platform Matrix 3 - Java Platform Application Scenario Matrix 3 – JNetSeminar/JNetLesson Modality of video-communication: • Streaming audio/video online (asynchronous) • Streaming audio/video real-time one to many (realtime/unidirectional) • Streaming audio/video real-time many to many (realtime/bidirectional) Existing Applications NetMeeting, a product developed from Microsoft Corporation(audio and video conference, chat, virtual blackboard and sharing of applications) NetShow, an application developed from Microsoft to make the streaming of multimedia data contained in World Wide Web RealVideo, one technical of streaming produced from RealNetworks (unicast, multicast) OpenPhone, video-communication based on the H323 protocol Matrix 3 – JNetSeminar/JNetLesson Modules WEB MES JNETSEMINAR It is the main module, that it allows to the recording to the system and download the the application JNETLESSON LOGIN VIDEO CONFERENCE 1-1 VIDEO CONFERENCE n-n WEBLINK WEB MES JEDITOR VIDEO CONFERENCE 1-n SIA Matrix 3 – JNetSeminar/JNetLesson Modules VIDEO CONFERENCE 1-1 1-n n-m Module for the bidirectional videocomunication one to many JNETSEMINAR JNETLESSON LOGIN VIDEO CONFERENCE 1-1 VIDEO CONFERENCE n-n WEBLINK WEB MES JEDITOR VIDEO CONFERENCE 1-n SIA Matrix 3 – JNetSeminar/JNetLesson Main architecture Data Server Client file e dir. Client DB Access Intranet ENEA Client firewall Internet Client Media Server Matrix 3 – JNetSeminar/JNetLesson Data Server • Area Port • Area users • Area messages Matrix 3 – JNetSeminar/JNetLesson Media Server • Video preview • Media player • Recorder capture • Streaming File • Streaming Realtime: 1-n JNetSeminar/JNetLesson Client Data Server file e dir. DB Access Manager (Staff) Module Viewer Module Student Docent/Speacker Module JNetSeminar/JNetLesson Client Manager Module This page has been structured in two thematic areas • Area list entity • Details entity JNetSeminar/JNetLesson Client Docent/Speacker Module This page has been structured in three thematic areas : • Area seminaries • Details Slide • Area Chat JNetSeminar Viewer Module This page has been structured in four thematic areas : •Area Video •Area Seminaries •Area Slide •Area Chat JNetLesson Functionality JEditor Small module for students to takes comments and notes about the lesson. It offers the main functions of a common text editor: to write a new document to open a document to save it etc. JNetLesson Functionality WhiteBoard The WhiteBoard module is a experimental prototype of shared blackboard that it allows to design, to write and to save images. Alfa Netseminar Home page Alfa Netseminar Web Interface NETSEMINAR Alfa (ENEA, Matrix) NETSEMINAR University NETSEMINAR Enterprise NETSEMINAR International JNetSeminar, versione Java, 2004-2005 Alfa Netseminar Funzioni di Ricerca, Gestione e Visualizzazione Funzione di streaming (MEDIA CENTER) Repository multimediale Database distribuito & Lavoro cooperativo Multisessione Strutturazione in seminario, sessione/i, intervento/i, presentazione Cliccando user registration si avvia la procedura di registrazione Alfa Netseminar Registrazione – Profili utente Alfa Netseminar Username e password Effettuare il login nell’apposita sezione Alfa Netseminar L’Elenco dei seminari disponibili, sia in diretta che in differita Alfa Netseminar Una volta selezionato il seminario di interesse appare una schermata con: Il video e le slides dell’intervento Alfa Netseminar Inoltre è possibile Visualizzare tramite gli appositi link la presentazione originale È inoltre possibile inviare tramite una chat alcune domande al relatore Alfa Netseminar Infine, per quanto riguarda gli interventi precedentemente registrati, è possibile avere la funzione di sincronizzazione delle slide NETSEMINAR - Experimental Results (Usability Testing) FUNZIONALITY Lead usability test on three groups of customers: Hierachical Menu Contextual Menu Video Manag. Slide Manag. Slide Synchronization Visual Interface Chat • Group A – end users • Group B – expert customers • Group C – administrators Performance Portability Robustness 0 1 2 3 4 5 6 User evaluation 7 8 9 10 JNetLesson Future Functionality Integrated management of a video-conference for 1 to many, 1 to 1, many to many in net to wide band Designed of advanced collaborative instruments (designer tools, remote controll classroom system, multimedia repository management, etc.) Videocommunication with final users connected with low speed rate (56 – 450 Kbps, 1-3 Mbps) Stand-alone advance functions to client versus server communication for consultation of the study materials in online and offline modality Matrix 3 - REAL SCENARIO • • • ENEA and University (Rome, Ferrara, CARID, etc.)(Phase 1) Small and Middle Enterprises (Phase 2) Elementary and Secondary School (Phase 3, May 2004) • • • 30 Courses (Energy, Biotechnology, Envirnoment, Computer Science, New Technologies, Materials, etc). 50 Seminars More 10.000 users registered (1999-2004); 10 new courses • • • 5 National Partnerships 2 European WGs 4 European Research Projects and 2 National Programmes Il Nuovo Portale di Matrix 3 New L’interfaccia di NetLesson - Video Lezioni NetLesson Video lezione di un Corso L’interfaccia di Matrix 3 – Servizi Servizi Telematici di gestione della Piattaforma Matrix 3 FUTURE Virtual World 3D Internal Space: Reception Info Point E-Learning Course Virtual World 3D Internal Space: Meeting Point Didactical Documentation Virtual World 3D Internal Space: Classroom Video Blackboard Desk Other Virtual World 3D Internal Space: Real presence Avatar Socio Cognitive I. Agent Virtual World 3D Docent & Student Avatar Communication Usability Module DA SA1 S1 D SA2 Wrml interfacing, Event and User Database Avatar (user) interaction and communication Virtual World 3D SA2 DA SA1 Classroom structure, Avatar Docent and Student presence Virtual World 3D Avatar configuration MATRIX 3 – Advanced E-Learning Platform Contact us: [email protected] http://www.enea.it http://odl.casaccia.enea.it http://www.di.uniroma1.it http://serverulab.casaccia.enea.it http://192.107.71.126/alfa_netseminar End of the presentation Thank you for your kind attention!