TOP-IX DIGITAL MEDIA WORKSHOP FOR CREATIVITY AT VIEW 2010 Thanks to the cooperation between VIEW and TOP-IX (TOrino Piemonte Internet eXchange) the non-profit consortium aiming at creating and managing a NAP (Neutral Access Point) for the exchange of Internet traffic in North West Italy, VIEW proudly presents: the DIGITAL MEDIA WORKSHOP FOR CREATIVITY: Create content for film and animation with the integration of open source tools. The digital tools, long-established in the personal daily use, have been transformed professionally in order to be flexible, powerful, and, often unexpectedly, more effective than those available to consumer level. In addition, the fact that the habit of using technology everyday has developed a particular fondness for these tools in professional areas such as those requiring specific creative abilities: these areas, historically rooted in the traditional techniques, have now gained access to the huge possibilities of digital technology and made them their main working environment. http://digital-media.top-ix.org/ VIEW Conference © Corso Marconi 38 – 10125 Turin, Italy; Tel. 011.6680948 – 011.5695155 Fax 011.6501214 www.viewconference.it – [email protected] PROGRAM Tuesday 26/10 Learn basics Blender Supervisors: Arch. Alessandro Balbo and Arch. Riccardo Gagliarducci Description: A first incisive and understandable overview of the potentiality of free software. Blender is becoming very important in the professional and educational field: itʼs the new benchmark of creativity. Riccardo Gagliarducci got his M.Sc in Architecture with a dissertation about the evolution of design in the digital age. Truly supporter of free Software, he uses Blender as his principal working tool. He collaborates for the Polytechnic of Turin and the Academy of Fine Arts of Turin, where he teaches graphical design and threedimensional modelling with Open Sources softwares. Alessando Balbo Ph.D at the Polytechnic of Turin, collaborate on projects regarding products design and interactive communication. Production Pipeline with the Blender Game Engine Supervisor: Dalai Felinto Description: This workshop will introduce the audience to one of the most famous open source game engines. Starting with basic examples, such as pre-made assets for a simple logic game. After covering the basis we go over more complex files exploring (and modifying) them while understanding their design. The ultimate goal is to provide to all the participants of the workshop a real taste of how Blender Game Engine has being used for professionals in the industry. Dalai Felinto is a Brazilian architect specialized in computer visualization and interactive technology. He has been working on consulting and support for virtual reality projects with the technology known as immersive domes or fulldomes. His implementation of the Fulldome mode in the Blender Game Engine was a result of those projects. He's also involved with a marine ecosystem visualization project at the University of British Columbia in Canada. His participation in the Blender Community includes a few papers, workshops and talks presented at events in Brazil, Argentina, Canada and Netherlands. In his freetime he helps developing the Blender Game Engine - he contributes with patches and code to Blender since 2008 – and study to be VIEW Conference © Corso Marconi 38 – 10125 Turin, Italy; Tel. 011.6680948 – 011.5695155 Fax 011.6501214 www.viewconference.it – [email protected] a better technical artist. Dalai is currently co-authoring "Mastering Game Engine" to be released with the next version of Blender. Wednesday 27/10 Advanced concept art with Free/Libre Open Soure software on Linux Supervisor: David Revoy Description: The workshop covers all aspects to create an advanced concept art with FLOSS (Free/Libre Open Source Software ) on Linux. David will teach the best tips and tricks about digital sketching, drawing, coloring, painting, finishing an artwork using Al.chemy , Mypaint and Gimp. David Revoy is a French freelance digital painter and art director who already has a great professional history with cinema, video games, teaching and publishing. Heʼs a very proficient CG artist, using open source drawing programs (Gimp, MyPaint, Alchemy ) as well as Blender for his work. Active on Linux communities and 2D softwares development, he gets the honor recently to be the first awarded 2D artist with only FLOSS ( Free/Libre Open-Source Software ). David is also the Art Director of "Sintel", the third open movie of the Blender Foundation and the author of Chaos&Evolutions ; a Dvd tutorial about is FLOSS work flow. Fluids, Smoke and Particles: From Simulation to VFX Supervisor: Mike Pan Description: The workshop will focus on the special effects features of Blender 2.5. We will explore in detail the fluid simulation, smoke simulation, and particle systems of Blender and learn hands-on how they can be applied to visual effects productions. Material setups for small scale fluid, large scale fluid, smoke and various particle effect will also be covered. The workshop will show the basic workflow for setting up such an effect, as well as explain the various settings that influence the simulation. Apart from step-by-step tutorials, some pre-made example files will also be shown to illustrate how the various vfx systems in Blender are used in a real production. Mike Pan (Vancouver, Canada) is a CG generalist with knowledge in modeling, animation, special effects, realtime graphics and programming. Using Blender, Mike had done considerable work in the field of scientific visualization over the past 4 years with University of British Columbia's Fisheries Centre on an underwater visualization, and with Italy's CNR at Pisa working with a Scientific Visualization Unit on a biomolecular visualization software. Mike is currently co-authoring a Blender game engine book titled Mastering Blender Game Engine, to be published along with the VIEW Conference © Corso Marconi 38 – 10125 Turin, Italy; Tel. 011.6680948 – 011.5695155 Fax 011.6501214 www.viewconference.it – [email protected] official release of the next version of Blender. Mike has hosted 2 Blender workshop in Vancouver, Canada. In his spare time, Mike likes to play around with the sfx features of Blender, where his artwork had been shown in 4 Blender books and at Siggraph as part of Blender's demoreel. Thursday 28/10 LUXRENDER beyond Blender's internal engine Supervisor: Arch. Riccardo Covino Description: The workshop will cover the use of Luxrender engine thanks to the Blender export plugin, obtaining unbiased renderings with a level of realism not reachable with Blender's internal renderer. Experimenting with SmallLUXGPU: the future core of Luxrender is already available for testing, thanks to the use of both CPU and GPU for computing rendering time is heavily reduced, and as a plus we recive also a spectacular realtime integration with Blender's scene parameters. Riccardo Corvino: I was born in 1972 and received a degree in architecture in 1998. Currently I work part-time as a technic in the Architecture University of Turin. In a small laboratory we organize workshops for students focused on the digital side of the communication of architectural projects. Besides the courses, we help students to create their own graphical style for their theses and we experiment with new technologies in 3D. In May 2005 I organized a Conference for introducing Blender to the university audience and a sequel has been successfully organized in June 2006. In my remaining time I work as a free-lance teacher and have a multimedia company. My teaching is mainly around multimedia software in some big private institutes. Special effects, the italian horror tradition meet Open source Supervisor: Fernando Luceri and Sergio Stivaletti Description: From the stop-motion and animatronics experience, first one using computer graphics in a italian film is the best special effects of the italian cinema production. Today the experimentation continue with the introduction of open source software in the production pipeline. Challenge and experience Fernando Luceri work in Puglia (italy) as computer graphics freelance professional. He produced some short computer animation and many special effects for films and short movies. Now he is working in introducing open source software in a professional production pipeline. VIEW Conference © Corso Marconi 38 – 10125 Turin, Italy; Tel. 011.6680948 – 011.5695155 Fax 011.6501214 www.viewconference.it – [email protected] Sergio Stivaletti: Master of the italian horror and fantasy special effects. As a film director he filmed “la maschera di cera” and “i tre volti del terrore”. He produced the special effects for Dario Argento developing different techniques in the special effects domain, with the film “The Stendhal Sindrome” he introduced digital effects for the first time in italy. Friday 29/10 Creativity and technique in the digital direction Supervisor: Lino Sturiale Description: Design and prepare audio-visual products of various kinds, with the presence and use of digital media and phenomena sharing involves one part of a continuous work on technological developments and highlights a slow and complicated evolution of the main routes that the millennium is able to tell. The perspective of a director must be able to use correctly and effectively combine technological and precise in meaning and impact "charmer" in visual and narrative solutions. Lino Sturiale, photographer, director and producer since the early 80s (last century) follows the field achievements and developments in the theory and uses of electronic and digital. Focuses on communication and has also worked in film and TV. Since 2004 he taught a course on Reading the virtual environment at the Ecodesign Degree Course in the Faculty of Architecture of the Politecnico di Torino 1. InkScape Supervisor: Alessandro Balbo Description: The workshop explores the possibilities offered by the 2D graphics processing Inkscape, one of the most advanced open source tools for vector drawing. Beside the presentation of the main functions of editing paths, shapes and text, will show the potential of structured commands that expands the opportunities available to creative design. Alessando Balbo Ph.D at the Polytechnic of Turin, collaborate on projects regarding products design and interactive communication. VIEW Conference © Corso Marconi 38 – 10125 Turin, Italy; Tel. 011.6680948 – 011.5695155 Fax 011.6501214 www.viewconference.it – [email protected]