SOCIAL GAMES AS AN INSTRUMENT OF MARKETING
ON FACEBOOK. GENERAL PICTURE AND ANALYSIS.
Course of study, joint faculty:
Comunicazione, Innovazione, Multimedialità
Mentor:
Dear Professor Costa
Co-Mentor:
Dear Professor Muzzio
Dissertation by Katharina Damm
ACADEMIC YEAR 2011/2012
Comunicazione,
Innovazione,
Multimedialità
Executive Summary
 Target - Social Games:
• people that are different from the ones who play console-games
• people that have not been gamers
 Social Games on Facebook: 2 decisive advantages
• Social Graph
• Viral Spread
 Social Games are effective for Brand Recall
 Relation BRAND-GAME-FIT
=> to have success it has to be the right game, the right audience
and the right platform
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
General Information
 Definition Social Game
Social Game is the term used to indicate
the games on Facebook and other social
networks.
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
General Information
 Revenue:
8,6 billion dollars (2014) – whole Social Game market
3 billion dollars (2014) – Social Games on Facebook
 Audience:
How many gamers:
Facebook: 61% of the users
Italia: 65% of the gamers
Gender:
70% of the gamers are women
Average age:
39 years
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
General Information
 applications developed by third-party:
Game
developer
MAU
(monthly
active user)
1
°
284 001 554
2
°
Tot N° of
app on
FB
3 best games (in milioni di MAU)
89 The Ville
(58,8)
Texas
HoldEM Poker
(36,2)
CityVille
(20,6)
55 114 330
51 The
Sim Social
(16,1)
SimCity Social
(15)
Bejeweled Blitz
(8,5)
3
°
50 093 494
12 Bubble
Witch Saga
(18,4)
Candy
Crush Saga
(13,9)
Pyramid
Solitaire Saga
(6,1)
4
°
38 664 866
5
°
23 905 627
7 Diamond Dash Bubble Island
(19,1)
(7,6)
20 DragonCity
(10,8)
Social Empires
(6,1)
Monster World
(7)
Social Wars
(4,2)
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
Facebook – game categories
Total number of users per game category
300
250
200
150
100
50
0
251,61 million
273,72 million
2,69 million
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
Social Games – business model
 modality free-to-play
3 pillars:
1. Third-party advertising revenue
2. Players’ micro-transactions
3. Users’ data collection
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
Third-party advertising revenue
 Around Game Advertising:
Integration of banners around the game.
 Product Placement/ In-Game Advertising:
Integration of the product/brand in the game
environment
=> the product/brand is part of the game experience itself.
• There are various types of Product Placement
Dissertation by Katharina Damm
Example of the modality Around Game Advertising:
SunExpress in The Ville (Zynga)
Dissertation by Katharina Damm
Example of the modality Product Placement:
Toyota in CarTown (Cie Games)
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
Players’ micro-transactions
 Purchase of virtual elements with real money in the
game.
• There are various mechanics that create the desire for
purchasing in the games.
Dissertation by Katharina Damm
Example of a mechanism that creates the desire for purchasing:
Degradation of quests – FarmVille (Zynga)
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
Users’ data collection
 The system measures and analyses automatically how
users interact with the game.
 Revenue comes from the sale
60% of the revenue from Social Games comes from
the second pillar – the micro-transaction!
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
Analysis of the 20-top Social Games
Automotive
5%
Typologies
of advertiser
BestBuy,
Bing,
Gamestop
Donation
13%
Music
9%
Telecomunication
17%
Film, TV &
Cinema
10%
Education
1% Travel
3%
Insurance &
Finance
13%
Fashion & Beauty
5%
Food & Beverage
20%
McDonald,
Frito Lay,
Dunkin’ Donut’s
Garden & Nature
3%
House & Furniture
1%
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
Analysis of the 20-top Social Games
 Same brands are in more than one game from the same game
developer
Example: Amex Serve => in FarmVille, CityVille, CastleVille
 Display time: from 1 week to more than one month
 The advertising campaigns are often accessible only by gamers
who arrived at certain game levels.
 The types of Product Placement that are used the most:
Branded Mission and Branded Reward
Dissertation by Katharina Damm
Example of Branded Mission and Branded Reward:
Samsung in The Sims Social (EA)
 Often the Mission is
to click I like on the
firms’ fan page
Dissertation by Katharina Damm
Comunicazione,
Innovazione,
Multimedialità
Analysis of the 20-top Social Games
Quantity of advertising campaigns for each game:
25
20
15
10
5
0
 The most presence of publicity is in the category Simulation.
=> The type of category is decisive for the implementation of advertising campaigns.
Dissertation by Katharina Damm
Thank you for your attention!
Course of study
Comunicazione, Innovazione, Multimedialità
Katharina Damm
Scarica

PowerPoint-Präsentation