“Hawk-Eye Challenge Cup” Sanctioned IDPA Match 12-13 October 2013 Stage 2 - “Game Room” Course Designer : Rudy Covre SCENARIO: You are the cashier of a game room. A band of robbers decides to make loot. GUN & READY CONDITION: Shooter in P1 sitting, hands on the table, gun on the table, round NOT chambered, magazines to Division capacity. STAGE PROCEDURE: After the beep while sitting engage T1-T2-T3 with two (2) rounds. Continue in P2, P3 and P4 engaging the targets with two (2) rounds each when visible. S1 makes appear T7. In P4 use low cover. S1 T5 T4 STRINGS: SCORING: TARGETS: SCORED HITS: START-STOP: RULES: VEST: DISTANCES: 1 17 rounds min, Vickers 7 threat, 3 non threat, 3 Steels Best 2 per paper, Steels down Audible - Last shot Current IDPA Rulebook Required 1-20 meters T7 S3 Drop Out Penalty T6 T3 T2 P3 T1 P2 P4 P1 S2 “Hawk-Eye Challenge Cup” Sanctioned IDPA Match 12-13 October 2013 Stage 2 - “Game Room” Course Designer : Rudy Covre SCENARIO: GUN & READY CONDITION: Tiratore in P1 seduto, le mani sul tavolo, arma sul tavolo con caricatore inserito colpo NOT camerato, caricatori con capacità a seconda delle Divisioni per la specifica condizione. STRINGS: SCORING: TARGETS: SCORED HITS: START-STOP: STAGE PROCEDURE: Dopo il segnale acustico mentre RULES: si sta seduti ingaggiare T1-T2-T3 con due (2) colpi VEST: minimi ognuno. Continuare in P2, P3 e P4 ingaggiando i DISTANCES: bersagli cartacei con due (2) colpi minimi appena visibili. S1 fa apparire T7. In P4 usare la copertura bassa (almeno un ginocchio per terra). S1 T5 T4 1 17 colpi min, Vickers 7 minacciosi, 3 non minacciosi, 3 ferri I migliori 2 per carta, ferri abbattuti Segnale acustico – ultimo colpo Vigente RB IDPA 1.10.2013 Richiesto 1-20 metri T7 S3 Drop Out Penalty T6 T3 T2 P3 T1 P2 P4 P1 S2