“Hawk-Eye Challenge Cup”
Sanctioned IDPA Match 12-13 October 2013
Stage 2 - “Game Room”
Course Designer : Rudy Covre
SCENARIO: You are the cashier of a game room. A band of robbers decides to make loot.
GUN & READY CONDITION: Shooter in P1 sitting,
hands on the table, gun on the table, round NOT
chambered, magazines to Division capacity.
STAGE PROCEDURE: After the beep while sitting
engage T1-T2-T3 with two (2) rounds. Continue in P2,
P3 and P4 engaging the targets with two (2) rounds
each when visible. S1 makes appear T7. In P4 use low
cover.
S1
T5
T4
STRINGS:
SCORING:
TARGETS:
SCORED HITS:
START-STOP:
RULES:
VEST:
DISTANCES:
1
17 rounds min, Vickers
7 threat, 3 non threat, 3 Steels
Best 2 per paper, Steels down
Audible - Last shot
Current IDPA Rulebook
Required
1-20 meters
T7
S3
Drop Out
Penalty
T6
T3
T2
P3
T1
P2
P4
P1
S2
“Hawk-Eye Challenge Cup”
Sanctioned IDPA Match 12-13 October 2013
Stage 2 - “Game Room”
Course Designer : Rudy Covre
SCENARIO:
GUN & READY CONDITION: Tiratore in P1 seduto, le
mani sul tavolo, arma sul tavolo con caricatore inserito
colpo NOT camerato, caricatori con capacità a seconda
delle Divisioni per la specifica condizione.
STRINGS:
SCORING:
TARGETS:
SCORED HITS:
START-STOP:
STAGE PROCEDURE: Dopo il segnale acustico mentre
RULES:
si sta seduti ingaggiare T1-T2-T3 con due (2) colpi
VEST:
minimi ognuno. Continuare in P2, P3 e P4 ingaggiando i
DISTANCES:
bersagli cartacei con due (2) colpi minimi appena visibili.
S1 fa apparire T7. In P4 usare la copertura bassa
(almeno un ginocchio per terra).
S1
T5
T4
1
17 colpi min, Vickers
7 minacciosi, 3 non minacciosi,
3 ferri
I migliori 2 per carta, ferri
abbattuti
Segnale acustico – ultimo colpo
Vigente RB IDPA 1.10.2013
Richiesto
1-20 metri
T7
S3
Drop Out
Penalty
T6
T3
T2
P3
T1
P2
P4
P1
S2
Scarica

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